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dyce – Simple Python tools for exploring dice outcomes and other finite discrete probabilities

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dyce is a pure-Python library for modeling arbitrarily complex dice mechanics. It strives for compact expression and efficient computation, especially for the most common cases. Its primary applications are:

  1. Computing finite discrete probability distributions for:
    • Game designers who want to understand or experiment with various dice mechanics and interactions; and
    • Design tool developers.
  2. Generating transparent, weighted random rolls for:
    • Game environment developers who want flexible dice mechanic resolution in, e.g., virtual tabletops (VTTs), chat servers, etc.

Beyond those audiences, dyce may be useful to anyone interested in exploring finite discrete probabilities but not in developing all the low-level math bits from scratch.

dyce is designed to be immediately and broadly useful with minimal additional investment beyond basic knowledge of Python. While not as compact as a dedicated grammar, dyce’s Python-based primitives are quite sufficient, and often more expressive. Those familiar with various game notations should be able to adapt quickly. If you’re looking at something on which to build your own grammar or interface, dyce can serve you well.

dyce should be able to replicate or replace most other dice probability modeling tools. It strives to be fully documented and relies heavily on examples to develop understanding.

dyce is licensed under the MIT License. See the accompanying LICENSE file for details. Non-experimental features should be considered stable (but an unquenchable thirst to increase performance remains). See the release notes for a summary of version-to-version changes. Source code is available on GitHub.

If you find it lacking in any way, please don’t hesitate to bring it to my attention.

Installation

Installation can be performed via PyPI.

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% pip install dyce
...

Alternately, you can download the source and install manually.

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% git clone https://github.com/posita/dyce.git
...
% cd dyce
% python3 -m pip install .  # -or- python3 -c 'from setuptools import setup ; setup()' install .
...

Requirements

dyce requires a relatively modern version of Python:

It has the following runtime dependencies:

  • optype for proper static and runtime numeric type-checking

dyce will opportunistically use the following, if available at runtime:

  • NumPy to supply dyce with an alternate random number generator implementation
  • Matplotlib for basic visualization helpers via dyce.viz

See the hacking quick-start for additional development and testing dependencies.

Design philosophy

dyce is fairly low-level by design, prioritizing ergonomics and composability. It explicitly avoids stochastic simulation, but instead determines outcomes through enumeration and discrete computation. That’s a highfalutin way of saying it doesn’t guess. It knows, even if knowing is harder or more limiting. Which, if we possess a modicum of humility, it often is.

Quote

“It’s frightening to think that you might not know something, but more frightening to think that, by and large, the world is run by people who have faith that they know exactly what is going on.”

—Amos Tversky

Because dyce exposes Python primitives rather than defining a dedicated grammar and interpreter, one can more easily integrate it with other tools.1 It can be installed and run anywhere2, and modified as desired. On its own, dyce is completely adequate for casual tinkering. However, it really shines when used in larger contexts such as with Matplotlib or Jupyter or embedded in a special-purpose application.

In an intentional departure from RFC 1925, § 2.2, dyce includes some conveniences, such as minor computation optimizations (e.g., the H.lowest_terms method, various other shorthands, etc.) and formatting conveniences (e.g., the H.probability_items and H.format methods).

A taste

dyce provides several core primitives. H objects represent histograms for modeling finite discrete outcomes, like individual dice. P objects represent pools (ordered sequences) of histograms. expand for mechanics that include dependent variables.

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>>> from dyce import H
>>> H(6)  # a standard six-sided die
H({1: 1, 2: 1, 3: 1, 4: 1, 5: 1, 6: 1})
>>> from dyce.d import d6  # dyce.d contains some convenient shorthands
>>> d6 == H(6)
True
>>> 2 @ d6 * 3 - 4  # 2d6 * 3 - 4
H({2: 1, 5: 2, 8: 3, 11: 4, 14: 5, 17: 6, 20: 5, 23: 4, 26: 3, 29: 2, 32: 1})
>>> d6.lt(d6)  # how often a first six-sided die shows a face less than a second
H({False: 21, True: 15})
>>> abs(d6 - d6)  # subtract the least of two six-sided dice from the greatest
H({0: 6, 1: 10, 2: 8, 3: 6, 4: 4, 5: 2})
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>>> from dyce import P
>>> 2 @ P(d6)  # a pool of two six-sided dice
2@P(H({1: 1, 2: 1, 3: 1, 4: 1, 5: 1, 6: 1}))
>>> from dyce.d import p2d6
>>> p2d6 == 2 @ P(d6)
True
>>> p2d6.h()  # pools can be collapsed into histograms
H({2: 1, 3: 2, 4: 3, 5: 4, 6: 5, 7: 6, 8: 5, 9: 4, 10: 3, 11: 2, 12: 1})
>>> from dyce.d import h2d6
>>> p2d6 == h2d6 == 2 @ d6  # pools and histograms are comparable
True

By providing an optional argument to the P.h method, one can “take” individual dice from pools, ordered least to greatest. (The H.format method provides rudimentary visualization for convenience.)

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>>> p2d6.h(0)  # take the lowest die of 2d6
H({1: 11, 2: 9, 3: 7, 4: 5, 5: 3, 6: 1})
>>> print(p2d6.h(0).format(width=65))
avg |    2.53
std |    1.40
var |    1.97
  1 |  30.56% |###############
  2 |  25.00% |############
  3 |  19.44% |#########
  4 |  13.89% |######
  5 |   8.33% |####
  6 |   2.78% |#
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>>> p2d6.h(-1)  # take the highest die of 2d6
H({1: 1, 2: 3, 3: 5, 4: 7, 5: 9, 6: 11})
>>> print(p2d6.h(-1).format(width=65))
avg |    4.47
std |    1.40
var |    1.97
  1 |   2.78% |#
  2 |   8.33% |####
  3 |  13.89% |######
  4 |  19.44% |#########
  5 |  25.00% |############
  6 |  30.56% |###############

H objects provides a probability_items method to ease integration with plotting packages. dyce.viz provides Matplotlib-based visualization conveniences. anydyce provides additional interactive visualization tools.

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from dyce.d import p2d6

h2d6_lowest = p2d6.h(0)
h2d6_highest = p2d6.h(-1)

Visualization: Try dyce

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from dyce.viz import plot_bar

ax = plot_bar(
    h2d6_lowest,
    h2d6_highest,
    labels=("Lowest", "Highest"),
)
ax.set_title("Taking the lowest or highest die of 2d6")
ax.legend()

Plot: Taking the lowest or highest die of 2d6

H objects and P objects can generate random rolls.

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>>> from dyce.d import d6
>>> d6.roll()
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>>> d0to9 = H(10) - 1
>>> p6d0to9 = 6 @ P(d0to9)
>>> p6d0to9.roll()
(0, 0, 2, 3, 5, 9)

See the tutorials on counting as well as the API guide for much more thorough treatments, including detailed examples.

Other efforts

dyce’s goal is to provide ergonomic and idiomatic Python interfaces to reasonably efficient discrete probability computations useful for gaming with minimal dependencies. Consider exploring the applications and translations for added color. But dyce does not stand alone. Other works include:

Please consider contributing an issue if you observe discrepancies or think something should be added to the list.

Donors

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Customers dyce-powered!

  • This could be you! 👋

Do you have a project that uses dyce? Let me know, and I’ll promote it here!

And don’t forget to do your part in perpetuating gratuitous badge-ification!

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License

dyce is licensed under the MIT License. See the included LICENSE file for details. Source code is available on GitHub.


  1. You won’t find any lexers, parsers, or tokenizers in dyce’s core, other than straight-up Python. That being said, you can always “roll” your own (see what we did there?) and lean on dyce underneath. It doesn’t mind.  

  2. Okay, maybe not literally anywhere, but you’d be surprised. Void where prohibited. Certain restrictions apply. Do not taunt Happy Fun Ball